How to play the imposter game?
Classic mode rules
Secretly discover your character.
Give a clue without saying its name.
Listen to the others.
Vote for the one who seems to have a different character.
The roles
Civilians: they all share the same character and must unmask the intruders.
Undercover: they get a similar but different character, and must blend in with the group.
Mr. White: they have no character at all. They bluff, and if eliminated they can steal victory by guessing the Civilians' character.
How a round works
Each player secretly looks at their character, then, in turn, gives a single clue without saying its name. Once the round is over, everyone votes in secret. The most-designated player is eliminated and their role is revealed. In case of a tie, a second vote takes place between the tied players.
Victory conditions
The Civilians win when all Undercover and Mr. White are eliminated. The Undercover win as soon as their number equals that of the remaining Civilians. Mr. White wins if they guess the Civilians' character after being eliminated.
Round example
Six players: five get Snow White, the sixth gets Cinderella. For clues, one says āforestā, another āmirrorā, a third āblue dressā. In the secret vote, the most-named player is eliminated and their role revealed: that was the Undercover.
Draw mode rules
Free for everyone ā every pair included
Undercover Draw rules
Same idea as classic Undercover, but nobody talks: everyone draws. Civilians share one character, the Undercover has a very close one⦠and no one knows the others' roles.
- 1Each player secretly discovers their character on the device, then passes it on.
- 2On your turn you add the allowed number of lines (at least one) to the shared board, within the time limit.
- 3You can start over until you lock your line; once locked, it stays.
- 4When everyone has drawn, the full board is revealed to all players.
- 5Everyone votes in secret to unmask the Undercover, then the characters are revealed.
Tips
- Too obvious a line gives the civilians away: stay suggestive.
- Undercover: copy the others' style instead of your own character.
- Watch the order of the lines: a hesitant player stands out.
Drawing example
The civilians have Simba, the Undercover has Kion: two young lions with a first reddish mane. One circle for the head, two triangles for the ears⦠whoever draws a thick adult mane gives away a different character.
Drawing mode FAQ
Do I need to be good at drawing?
No. The number of lines is limited (at least one), so everyone is equal: the idea matters, not the talent.
How many players?
3 to 8 players on the same device, passed from hand to hand.
Can I erase my line?
Yes, as long as it is not locked. Once locked, it stays on the board.
Is drawing mode free?
It is included in the full mode, at no extra cost.
Secret Mission mode rules
Secret Mission rules
Find every character belonging to your team before your opponents, without revealing the Curse.
- 1Form the Ruby and Sapphire teams. Each team chooses a Clue Master.
- 2The Clue Master privately views the secret key, where every character has a hidden colour.
- 3They give one word and a number for the characters linked to that clue. They may not show the secret key or name a character.
- 4Their team reveals characters one by one. They may try the announced number plus one extra guess, or stop early with āEnd turnā.
- 5A team card lets play continue. A neutral or opposing card ends the turn immediately; an opposing card also helps the other team.
- 6The first team to find all its characters wins. Revealing the Curse makes that team lose immediately.
Mission example
The Clue Master knows Snow White is a Ruby agent. They announce āapple, 3ā: their team reveals three cards hoping to find her. If a Sapphire or neutral card comes up, the turn ends at once.
Card meanings
Ruby: Ruby team agent.
Sapphire: Sapphire team agent.
Neutral: ends the turn without scoring.
Curse: immediately defeats the team that reveals it.
Magic Undercover is an independent, unofficial game. It is not affiliated with, sponsored by or endorsed by the studios, publishers or rights holders whose works or trademarks may be mentioned in the game. Character names, work titles and trademarks that may be cited belong to their respective owners and are used solely to identify content within the game. The illustrations and backgrounds specific to Magic Undercover were created specifically for the project and are not presented as official visuals of the works or brands mentioned. No account is needed to play locally; only online games require an account. Some aggregated game statistics, such as the number of games or wins per side, may be shared across devices.